21st March 2010
Having seen (or at least made notes on) 17 talks at last year's 'South By', coupled with the fact that this year pretty much the entire Headscape team were heading out to Austin I felt sure that my 'talk total' would be much lower. However I somehow managed to make it out to 21 different talks, panels and/or podcast recordings!
Unfortunately I didn't find the time to write up these notes during the conference. But I will do so over the coming days (and backdate them within this blog).
For me, this year had quite a different feel to it. Knowing 11 rather than just 3 people from the outset leant itself to more of a family holiday feel than a networking event...
In terms of the talks there seemed to be a theme of design and persuasion with less technical technique oriented items on the schedule. However as I've said before technique 'takeaways' are few and far between at large scale conferences. In fact it is perhaps more beneficial to dip into some sessions that won't necessarily have a direct impact on your role. Instead they will enrich it with insight into some other aspect of web design/development work. This is useful particularly within small agencies where roles are often blurred. For me this included talks on psychology, design and interfaces.
It's interesting to note that last year I was listening to Microsoft Rep's discussing IE8's intended CSS capabilities and during this years SXSW IE9 was being announced/discussed at Microsoft MIX. With talk of SVG, CSS3 and GPU powered graphics. They really seem to be ramping up their versions now in competition with Mozilla, Apple, Google and Opera (after their 5 year IE6/7 gap), with some promising stuff coming out of redmond.
Overall SXSW was definitely worth reattending. I've returned once again enthused about the industry and getting stuck into some interesting projects, although it would be interesting to take some time to attend more workshop based events in the UK in the future.
Having not made the trip down to Bournemouth for re:develop 1 or 2 it was great to be in attendance for it's third incarnation.
Making games over a weekend... competitively... and we chose a dead technology... why the hell not!
Hack Days are awesome. How could they not be? you get to make stuff with like minded people with no bosses, no client deadlines, no point but the love of it.
It's been a while since I posted. I'd like to say that's because a lot's been going on. In reality I got lazy and now I just happen to have something to write about that can make it sound like a lot has been going on.
My first smashing coding article is now available! It's main aim is to convince people that .NET isn't all bad.